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Canadian Crucible: Brigade Fortress at Norrey

Canadian Crucible: Brigade Fortress at Norrey

  • Description

    Canadian Crucible is a new entry in the Gamers Tactical Combat Series (TCS) depicting the Canadian defense of Norrey on D-Day +2 (June 8) against a counterattack spearheaded by Grenadiers of the 12th SS Panzer Division.

    One map, 560 counters, 10 scenarios including 2 campaigns. TCS 4.0 rules.

    The battle depicted here begins on D-Day +2, June 8th, and continues for the next 3 days and was known by the Germans as the First Battle for Caen. The situation unfolds with the 7th Brigade of the 3rd Canadian Infantry Division dug-in on its D-Day objectives. Aware of the resounding defeat that the 9th Brigade suffered the previous day at the hands of the Hitler Youth, the 7th prepares a Fortress around Bretteville, Norrey and Putot. The soldiers of the Regina Rifles and the Royal Winnipeg Rifles, still under strength from their D-Day losses, wait their turn for the inevitable encounter with the Grenadiers of the 12th SS Panzer Division. The Canadian must hold their thin red line at all cost as failure to do so could result in a serious set back affecting the invasion time table and loss of the initiative to the Germans.

    This game is a balanced, 1-map knife fight between the highly motivated 12SS Hitlerjugend and their equally matched Canadians determined to preserve and expand their D-Day bridgehead. In addition to the normal TCS serving, Canadian Crucible includes:
    •Devastating Naval Bombardment
    •Variable events table
    •Historical and free setup options
    •Panzer Meyer
    •Discarding Sabot rounds
    •Did we mention...Tigers?
    •Radio jamming
    •Captured code books
    And much much more ;-)

    Projected publication date: 2012 as soon as it hits it's pre-pub numbers:

    (from Larry Brien:)

    So far we've only heard about the first or introductory scenario in Canadian Crucible. That scenario will teach you what not to do in a full bore arty barrage as you advance towards your objective.

    I can assure you that the German player will face numerous tactical decisions when playing the Campaign Game. One thing that is being tested is time. Time will be a negative factor for the Germans. A minus factor of 10 Victory Points will be removed from the Germans total at every 12 hour intervel. This is meant to encourage the German player to apply some pressure on the Canadians and not wait until the third day when all the reinforcements are in place. There is a Variable Events Table which controls some of the external but vital issues that have affected the battle. Another reinforcement table helps to control the arrival time for both the Canadians and Germans.


    Microbadges:
    mb mb

  • Details