
Decision in Normandy
-
Description
International Game Series game from Multi-Man Publishing. It was removed from the MMP's pre-order list in July 2008.
Scaled at mostly regimental level, 4 kilometers a hex and with 4 days per turn, Decision in Normandy covers the period from the D-Day landings until the successful breakout from Normandy in late July of 1944. Using a highly interactive game turn sequence with multiple movement and combat phases and reserve use, a firepower based CRT, and the use of situational morale states, Decision in Normandy offers a unique look at this very famous moment in World War Two.
It is all here – armor effects, breakthroughs, desperate defenses, naval gunfire, air power, artillery support, extensive England to beachhead subroutines, and more. All in a seamless game system that still focuses on playability and elegance.
Decision in Normandy was originally published in 1981 by Epoch games of Japan.
Sequence of Play
German Player Turn:
- Weather
- 1st Movement Phase
- 1st Combat Phase
- 1st Reorganization Phase
- Reaction Phase
- 2nd Movement Phase
- 2nd Combat Phase
- 2nd Reorganization Phase
Allied Player Turn: The Allied Player Turn is similar to the German Player Turn, but replaces the Weather phase with Naval Gunfire and Air Attacks.
Components:
2 x 34 by 20 inch maps
880 Counters
28 page rulebook
2 player aidesSolitaire rating: Excellent
Complexity: Meduim
Playing time: 10-12 hours for the 12 turn campaign game.
Scenarios: 3Designer: Ginichiro Suzuki
Developer: Adam Starkweather
Graphic Artist: Niko Eskubi -
Details
Artist: Nicolas EskubiCategory: Wargame, World War IIDesigner: Ginichiro SuzukiMechanics: Dice Rolling, Hex-and-CounterPublisher: (Unpublished)Time: 600 minutes