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Fast Game System

Fast Game System

  • Description

    A system of simple map, movement, and command rules designed to be used with any skirmish miniatures rules.

    The designer says: "FGS is a simple system to be used as a support for skirmish miniature rules. The idea is quite simple: to provide a mechanism to make it possible to move your figures without any ruler while keeping the special 'feeling' of the 3-dimensional terrain."

    "FGS is composed of two parts: the Movement System and the Command System; both systems can be used independently: the Movement System can be easily introduced on every existing skirmish rule to allow an easy management of the figures on the 3-dimensional map. The Command System can be used to create non-deterministic sequences of play."

  • Details
    Ages:  
    Category: Fantasy, Miniatures
    Designer: Gottardo Zancani
    Mechanics: Card Drafting
    Publisher: (Web published)
    Time:  
    Year: 2003
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