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Fury

Fury

  • Description

    Fury, GMT’s new game of fantasy warfare, brings the Manoeuvre game system to the lands of the West. Knights and Orcs fight against Dragons and Dwarves to decide the outcome of the 2nd War of the West. Fury takes the bones of Manoeuvre and builds a game that has more of everything you like in the original. More and varied types of movement such as flight and teleportation, more combats in a turn each with their own deadly styles, and devastating spells that can turn the tides of war in your favor. Your ability to control the Fury of the battlefield will determine your fate.

    Fury includes armies for each of the nations of the west including; the Elves of the Woodland Realm, The Dwarves of the Kingdom of Zikkim, The Theocracy of Tayanna, The Nik’tmarg a loose conglomeration of humanoids and savage men, Badari the desert empire, The Republic of Toren, Medis the feudal lands of the wizards and Tireisis feared by all as the domain of the Necromancer. In addition Fury adds in many small nations and mercenary bands that can swing a battle in your favor.

    The map boards now include mountains and desert in addition to the basic land types introduced in Manoeuvre. Other additions are territorial objectives, spells, various methods of Attack and Defense. The game includes more and varied types of Movement, expanded leader capabilities and involvement. The card mix also allows more combat from every unit through the use of generic nationality cards that can be utilized by any unit on your side. Fury turns the orderly Napoleonic battlefield on its head and populates it with Goblins, Zealots and Zombies ready to fight for their cause.

    For many more details on each nation as well as the mercenary units, visit Jeff Horger's design blog at: http://www.boardgamegeek.com/blog/857/fury

    Components:

    36 Terrain Tiles
    8 Nations consisting of 9 Units and 49 Cards each
    23 Mercenary Units with 3 Cards each
    2 Sheets of 1” Counters
    Rules
    8 Nation-Specific Player Aids
    2 Mercenary/Terrain Player Aids
    Dice (4d6, 4d8, 4d10)
    Playing Time is 30-60 minutes
    Complexity= 3
    Solo Rating= 1

  • Details
    Ages: 10 and up
    Category: Fantasy
    Designer: Jeff Horger
    Mechanics: Dice Rolling
    Publisher: GMT Games
    Time: 60 minutes
    Year:  
PreOrder Now!!!
PreOrder Now!!!
PreOrder Now!!!
PreOrder Now!!!