
Geschenke für den Radscha
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Description
Taken from Board Game News
Can a Rajah Ever Have Too Many Gifts?
No, alas, for the Rajah's soul is empty and he requires physical objects to fill the void within himself. That's good news for you, though, as you have a chance to deliver what the Rajah thinks he needs to overcome the pain of being chosen last for the kickball team in tenth grade at Vidyapur High.
In Geschenke für den Radscha, you need to make your way through the desert to find a magic lamp and a flying carpet and get them in the hands of the Rajah before he cracks entirely and refuses to take showers anymore or eat anything that isn't liquified. Problem is, the roads that you use disappear in sandstorms, so you need to find new ways home – while avoiding your fellow flying carpet finders naturally as they fancy themselves to be Freud as well...
In the game players have to get the two presents (magic lamp and flying carpets) from two different shops on the board. Players start on the palace, the first player who returns to the palace with the two presents wins.
Each present can be obtained by trading in 4 different coloured wooden tokens. Besides the 2 shops there are a couple of handy places where you can obtain various helpers by trading in 3 different tokens, and a trader that trades any 3 tokens for 1 token of your choice. The gameboard is put together from nine different tiles (each consisting of maximum nine squares, most have a shop and some surrounding squares) at the start of the game. At the start each player gets some personal wooden tokens, and in the first phase the players fill the board with 80 tokens (more than half the squares) with tokens of their color from the bank. In a 2 or 3 player game the other player colours are used as well (There is a beginner's suggestion for first play that let's you start in the second phase)
In the second phase the game really starts. Gameplay consists mainly of moving your player token around the board in a straight line from square to square. The first square is free, but you can move further if you add personal movement tokens: add 1 token and move 2 or 3 spaces, add 2 tokens and move 4 or 5 spaces, and with a maximum of 3 tokens you can move 6 or 7 spaces. As 'fuel' and trade material you gain all the tokens you pass, after which you may have to decide which ones you keep, because there is a hand limit.
After your move you fill out the board with as many tokens from the bank of your color as you moved, so there are always 80 tokens on the board. But there are restrictions on where you can put your tokens: only next to existing tokens of your color, or next to the palace or the trader.
After you obtain your second gift you change the color of the tokens you move with: from now on you pay for extra movement with tokens of the color you have the least of after your trade.
The trick of this tactical game is to choose your route well, and make sure you place your own tokens in such a way you obtain enough to be able to move around fast enough, meanwhile getting enough different coloured tokens to be able to trade for helpers and presents. Although the game is fairly abstract by nature the gifts and the shops are thematically valid.
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Details
Ages: 8 and upArtist: Ulla JanBenCategory: ArabianDesigner: Florian IsenseePublisher: Isensee VerlagTime: 30 minutesYear: 2010