
High Frontier
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Description
In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks of water in orbiting fuel depots, to be used as rocket propellant. Also needed are remote-controlled robonauts to do the grunt work.
The key to success is water in LEO (low Earth orbit). At first, water will be expensively upported out of the deep gravity well of Earth. But for a third the fuel and energy, water can be supplied from Luna, the moons of Mars, or other nearby hydrated objects. Extracting resources at the work site is called In-Situ Resource Utilization (ISRU). Whoever develops ISRU technology able to glean water from space rather than Earth will gain the strategic high ground to make money through exoglobalization.
Now in its second edition. The second edition expansion (aka High Frontier Colonization) is now available for preorders with an expected publication in the summer of 2013. (this expansion is compatible with the 1st and 2nd editions).
Components:
- 1 Rulebook
- 1 Basic game map (inner solar system)
- 1 Placeholder Sheet
- 5 Crew cards [must be cut out of the Placeholder Sheet].
- 5 Player Mats
- 52 Transparent Disks (clear, red, & blue) for water tanks (WT) & * indicators.
- 30 Opaque Disks (in five colors) for claims and outposts.
- 19 Black Disks for failed mines.
- 30 Cubes (in five colors) for ET factories, colonies and freighters.
- 10 Rockets (in five colors). Rocket’s location and fuel level.
- 24 Cards. Patent blueprints for thrusters, robonauts, & refineries.
- 1 Six-sided die (1d6), for prospecting and hazards.
Expanded by: High Frontier Expansion
The expansion comes with a solo "Save the Earth from a pending asteroid-impact" (by successfully landing on said asteroid with your assembled spacecraft within a given game-turn limit) scenario.The second edition of the expansion is called High Frontier Colonization
Microbadges:
High Frontier fan - Lagrange Point
High Frontier fan - Sol
High Frontier fan - Deimos
High Frontier fan - Low Earth Orbit
High Frontier fan - Crash Hazard
High Frontier Play By Forum
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Details
Ages: 12 and upArtist: Phil EklundDesigner: Phil EklundMechanics: Auction/Bidding, Dice Rolling, Hand Management, Pick-up and Deliver, Point to Point Movement, Simulation, Variable Player Powers,Publisher: Sierra Madre GamesTime: 180 minutesYear: 2010