A tactical game of air-to-ground and air-recon missions. Each counter represents an individual aircraft, turns are 30 seconds, and each hex is 2 miles across. The game uses the same map sheet for all 10 scenarios.'This game simulates some aspects of air warfare during the period 1960-1980. One player or team called the A-player must carry out one or more assigned air-to-ground attacks or a reconnaissance mission. The other player or team called the B-player employs interceptors and surface-to-air weapons to frustrate the A-player's mission. The game consists of many scenarios drawn from Arab-Israeli, India-Pakistan, and Southeast Asian conflicts as well as hypothetical situations.' - BoardGameGeek