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Plei Me 1965

Plei Me 1965

  • Description

    19 Oct – 26 Nov 1965
    A conflict simulation re‐enacting the battles of October and November 1965 in the Central Highlands of
    Vietnam.

    Plei Me is a two player simulation recreating the actions of the US 1st Cavalry Division (airmobile) in the Pleiku
    province of South Vietnam during October and November 1965. The NVA B3 Front had an audacious plan to split
    South Vietnam in two with a strike through the central highlands, if it wasn’t for the intervention of America’s latest
    formation in airmobile warfare they could have very well succeeded. The Campaign had many varying types of force
    on force engagement; sieges, ambushes, running battles and whole unit encirclements. The simulation is meant to
    reflect the uncertainties in jungle fighting and the rapidly changing situations involved with airmobile operations.

    Two simulations are included in the rules. One for Plei Me and another for the battle for the Ia Drang Valley.

    The game uses dummy counters to disguise actual NVA/VC positions and allows for the setting of ambushes. The ARVN/US forces have the advantage of using 3 types of air support ranging from simple reconaissance to B-52 bombing raids.

    Victory is obtained by scoring more points than your opponents. The NVA are at a definite disadvantage here, but they can score points faster than the US.

    The rules indicate that the game is intended to last up to 10 rounds. However, if air power is applied to its fullest extent, there will not be enough NVA units to continue after the 4th or 5th round. The Ia Drang simulation may go the full ten rounds due to the number of units involved.

  • Details
    Ages:  
    Designer: Edward Farren
    Mechanics: Hex-and-Counter
    Publisher: King’s College
    Time:  
    Year: 2009