One in a series of sixteen Flipsiders games designed to resemble pastel colored audio cassettes. The game contained a metal gameboard that would flip out with the snap of the wrist. A storage compartment at the top of the game would hold the magnetic pawns. A spring-loaded switch would spin the wheels of the cassette to generate random numbers and events during play. The game would hang from a blister pack on display at the store.
Players take turns using the right spinner to advance their board marker. When a player reaches a jump, the player must use the left spinner to determine if the jump is successful. The winner is the first player to complete all four rounds of the steeplechase.