
System Vector
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Description
System Vector is a game where players take the roles of 4 similar colonies that have been separated by war. Years have gone by and while the Colonies tried to cover up history, they rediscover their need to explore the stars.
The game takes place during this time, re-exploring the stars, building planets and defending against growing conflict.The game features 4 colonies and 1 Pirate clan (optional). It is complete with 24 System cards to explore, Player Reference Cards, 46 units for each player, and Terraform and Population tokens. As well as the optional Pirate units on 1 more card.
Printing, cutting and mounting time: 1.5 hours (Mounted with self-adhesive Foamy sheets)
The players will manage Fleet, Ore resources and create colonies on other worlds, as well as battle over frontiers.
The game requires at least 4 dice to play. Resources may be kept track on paper, but it is suggested to use a token system (like Poker Chips) in order to do this.Note:
System Vector was designed to be printed using Photos, and all printables are 4x6 inches, and are high-resolution. This keeps ink costs down, and makes things easy to carry and store. Overall I got all my cards, units and tokens printed at the Albertson's Kodak kiosk, and spent under $10.00 for all of it.New Stuff after forever:
I am updating a bit of the combat system over the past few months. I've decided, while shallow, to use a Axis and Allies sort of combat mechanic. It works, and it saves SO much time. However, I have yet to test play a full game (just combat "simulations").
Also, I am working on changing the Garrison Troops to a Orbital Defense Array. Back when I first designed the game, I had a take-over mechanic where you could take over and Garrison planets. This mechanic proved to complex and increased the game-time a LOT longer than I wanted. Oddly enough though, the name "Garrison Troop" for the Planet's defense stuck. The use and rules will not change for these units, but they will receive updated graphics and a different name.New, redesigned ships and systems below, as well as a beta PDF rule book that contains all rules for the base game.
The full 0.91 PDF rule book, which includes visual examples, details on all rules, set-up check list, and advanced rules including handling Pirates. Also visit the QnA forum post here on BGG for any questions.
http://cid-bb82dbe2d8b378a3.skydrive.live.com/self.aspx/.Public/Games/System%20Vector%200.91.pdfHere are the cards (now redesigned) to play the game:
http://cid-bb82dbe2d8b378a3.skydrive.live.com/self.aspx/.Public/Games/System-Vector-Cards.zip?lc=1033#resId/BB82DBE2D8B378A3!126Here are the updated Units and Player Reference cards!
http://cid-bb82dbe2d8b378a3.skydrive.live.com/self.aspx/.Public/Games/System-Vector-Cards.zip?lc=1033#resId/BB82DBE2D8B378A3!129Updated Player Ref. Cards (v1.1), with new movement values and PSD file for editing information/language.
http://cid-bb82dbe2d8b378a3.office.live.com/self.aspx/.Public/Games/Player%20Ref%20Cards%20and%20PSD.zip -
Details
Ages: 10 and upArtist: Joshua LoveDesigner: Joshua LovePublisher: (Self-published), (Web published)Time: 90 minutesYear: 2009